The internet of things (IoT) and Industrial Internet (IIoT) have been hot topics across many industries for the past years. While there are many examples of IoT-solutions generating tremendous value and cost savings for companies, many are still waiting to get started. Treon and Intopalo have joined forces in collaborative partnership to offer a one stop shop for creating complete IoT solutions, designed to deliver on the IoT- fundamentals – business value, efficiency and security.

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Feedback Capital is a cluster of three companies, allowing each of the participating companies to focus on their core competence, and giving their customers a comprehensive service of customer experience management. Feedback Capital is also proof that the Tampere region could actually be world-famous for its local expertise in customer experience measurement.

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New American company Novasano located in Finland in order to access top quality cyber security expertise and an innovative R&D environment with the support of Invest in Finland. Novasano is currently hiring IT professionals in Tampere and Oulu. Novasano operates across the IT and health sectors, turning the challenges of the Internet of Things into opportunities.

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Tampere-based Traplight has raised $2.7 million to create games for the Minecraft generation. Traplight is known as the developer of Big Bang Racing, a game that has been downloaded over three million times. The studio aims to use the money to scale up its team and develop new titles focused on player creativity and user generated content.

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Mediapolis Accelerator, also known as Mediapolis Kiihdyttämö, begins the first accelerator program designed specifically for startup companies in the media field. The Tampere based Mediapolis Accelerator is created to foster the work of startups so they could be successful quicker and attract investments.

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Everybody is talking about virtual reality but how real is it really today? MEDIAPOLIS LIVE will explore the contemporary state of VR due to practitioners from different industrial fields. We will hear and see stories with concrete examples from content creators, tech developers and business people. How much can we really exploit VR reality now? Who are the users of VR? What are the business opportunities? How should different sectors work together? What are lessons learnt for building the future of VR?

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